The Bleakwind Isles
Locke is the grim, cheerless god of the Bleakwind isles, none erect temples in his honor, and his priests are those of the strong, leaders among the masses. He accepts no prayers and offers no favor, his people must make the best of what they have- if not they are expected to find glory in spite of it.
While Locke does not reward the valorous, he is claimed to punish the wicked, cowardly and avaricious. A hall waits for those who persevere in the afterlife, not an eternity of paradise, merely an opportunity to continue the struggle in a new place. For sinners, a place awaits in Locke’s arena. Here they will fight daily against insurmountable odds only to rise again the next day and repeat the ordeal anew. Some are said to find salvation in this place.
No festivals are held during the year for Locke, every brawl and shed drop of blood is revelry in his name. Grown men will quit their daily tasks to watch a fight or, if doughty, join in themselves. Locke doesn’t call for death; defeat is a harsh, effective lesson in his way. An informal custom has cropped up in which the winner of a duel pays for a night of debauchery for the defeated; strong friendships have been forged around the Firewells, in alehouses and brothels.